Hi Everyone!
A while back, I wrote about Second Life artist Kim Dench, and I'm happy to show off some of her more recent work today.
She strives for photorealism, and takes care to avoid showing some common modelling flaws such as body parts sticking inside objects -- a common but necessary result of collision checking reduced to reasonable amounts. Smooth curves are still somewhat lacking in Second Life, but the medium is no fault of the artist's.
I do highly recommend you visit her Flickr photostream to see the images in the largest possible size, especially for the last sample I am sharing today.
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1 comment:
i like the details, great colors
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